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Book Recommendations from the Engineering Team
Books are a treasure trove of knowledge that lead to inspiration, aspiration, curiosity, creativity, and innovation. With the extensive range of genres and media formats available today, making a book choice can be quite overwhelming.
For the benefit of our readers, we thought it would be helpful to put together a list of book recommendations from our technical team on Design principles, Hardware design, Industrial design, Software Engineering and UI/UX design.
Design Principles
Creative Confidence: Unleashing the Creative Potential Within Us All
Authors: Tom & David Kelley
Too often, companies and individuals assume that creativity and innovation are the domain of the “creative types.” But two of the leading experts in innovation, design, and creativity on the planet show us that each one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.
Who can read: Design Engineers, Design enthusiasts
The Art of Innovation
Authors: Tom Kelley
In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit. In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.
Who can read: Design engineers, product managers, entrepreneurs, design enthusiasts
Authors: Tim Brown
This book introduces the idea of design thinking‚ the collaborative process by which the designer′s sensibilities and methods are employed to match people′s needs not only with what is technically feasible and a viable business strategy. In short‚ design thinking converts need into demand. It′s a human−centered approach to problem solving that helps people and organizations become more innovative and more creative.
Who can read: Design engineers, product managers, entrepreneurs, design enthusiasts
Hardware Design Engineering
High Speed Digital Design: A Handbook of Black Magic
Authors: Howard Johnson and Martin Graham
Focused on the field of knowledge between digital and analog circuit theory, this new text will help engineers working with digital systems shorten their product development cycles and fix their latest design problems. The topics covered include signal reflection, crosstalk, and noise problems which occur in high speed digital machines (above 10 megahertz).
Who can read: Digital logic designers, staff and senior communications scientists, and digital design enthusiasts.
Electromagnetic Compatibility Engineering
Authors: Henry W. Ott
This book reflects the most recent developments in the field of electromagnetic compatibility (EMC) and noise reduction, and their practical applications to the design of analog and digital circuits in various systems. Key topics include cabling, grounding, filtering, shielding, digital circuit grounding and layout, ESD, digital circuit power distribution and decoupling, PCB layout and stack-up, RF and transient immunity, power line disturbances, pre-compliance EMC measurements
Who can read: Any and all practicing engineers who face EMC and regulatory compliance issues. Also ideal as textbook for EE courses at the advanced undergraduate and graduate levels.
Authors: Paul Horowitz
The third edition includes 90 oscilloscope screenshots illustrating the behavior of working circuits, dozens of graphs giving highly useful measured data which you need when designing circuits, and 80 tables (listing some 1650 active components), enabling intelligent choice of circuit components by listing essential characteristics (both specified and measured) of available parts.
Who can read: Student or researcher, professional or amateur, working with electronic circuits
Industrial Design Engineering
The Industrial Design Reference & Specification Book
Authors: Dan Cuffaro
This book Includes information on measurement conversions, trademark and copyright standards, patents, and product-related intellectual property rights/standards, setting up files for prototyping and production runs, and manufacturing and packaging options to optimize designs.
Who can read: Industrial and Product Designers
The Design of Everyday Things: Revised and Expanded Edition
Authors: Don Norman
This book is a guide to human-centered design and shows that usability is just as important as aesthetics. This book highlights the rules to good, usable design and is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
Who can read: Industrial, Product and UI/UX Designers
Authors: Dieter Rams
The author earlier came up with ten principles that advocate for a purist, almost imperceptible design. These principles are still considered timeless fundaments of design theory and practice today. The book explores the ideas, criteria, and methods behind Rams’s creations and reveals how a shifting culture of product manufacturing gave rise to universal design benchmarks.
Who can read: Industrial, Product and UI/UX Designers
Manufacturing Processes for Design Professionals
Authors: Rob Thompson
This fundamental new resource is organized into four easily referenced parts—Forming, Cutting, Joining, and Finishing—over seventy manufacturing processes are explained in depth with full technical descriptions; analyses of the typical applications, design opportunities, and considerations each process offers; and information on cost, speed, and environmental impact.
Who can read: Product designers, 3D designers, engineers, and architects
UI UX Design
Authors: Steve Krug
This book covers the principles of intuitive navigation, information design and mobile usability with some great examples and illustrations.
Who can read: Web designers and developers
Hooked: How to build a habit-forming products
Authors: Nir Eyal
A how-to guide for building better products. The author explains the “Hook Model” -- a four steps process embedded into the products of many successful companies to subtly encourage customer behavior.
Who can read: Product managers, designers, marketers, startup founders and anyone who seeks to understand how products influence our behavior
The User Experience Team of One
Authors: Leah Buley
The author prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables
Who can read: UI UX Designers
About Face: The Essentials of Interaction Design
Authors: Alan Cooper
This book includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The book explores contemporary interface, interaction, and product design methods, design for mobile platforms and consumer electronics, state-of-the-art interface recommendations and updated Goal-Directed Design methodology
Who can read: Design practitioners and developers
Software Design
The Mythical Man-Month: Essays on Software Engineering
Authors: Frederick Brooks Jr.
With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. Its central theme is that “adding manpower to a late software project makes it later.” This idea is known as Brooks' law and is presented along with the second-system effect and advocacy of prototyping.
Who can read: Project managers, Software engineers/developers
O’Reilly’s In a Nutshell Handbooks
Authors: Various
To-the-point, authoritative, no-nonsense solutions have been a trademark of O'Reilly books. The ‘In a Nutshell’ series of technical handbooks have earned a solid reputation in the field as the well-thumbed references that sit beside the knowledgeable developer's keyboard. Each handbook is written by technical experts from their respective fields. Some of the recent “In a Nutshell” series include
- SQL in a Nutshell, 4th Edition (July 2017)
- Algorithms in a Nutshell, 2nd Edition (March 2017)
- Python in a Nutshell, 3rd Edition (December 2015)
- C in a Nutshell, 2nd Edition (December 2015)
- C# 6.0 in a Nutshell, 6th Edition (November 2015)
Who can read: All types of Developers
While this list is by no means exhaustive, they are considered the top favorite recommendations of our team. There are some books that can be considered timeless, especially those focusing on underlying technology and principles, while some subjects get obsolete over time. Especially when it comes to software technology, the programming languages and technologies evolve so fast that there are only a handful of books that stand the test of time.
We would love to hear your feedback and book recommendations on design and engineering principles. Send in your recommendations to mktg@neuronicworks.com.